Riposte can only be used after a successful melee or ranged defense and does not respect the global cooldown. Ripostes a parried or deflected attack, striking back at the target for moderate weapon damage. This invisible passive ability sets a tag for 8 seconds after the Knight parries/deflects/dodges an attack. Raises a lightsaber ward, increasing melee and ranged defense by 50% and reducing the damage taken from Force and tech attacks by 25%. Also stuns weak and standard enemies for 1.5 seconds. Strikes up to 5 enemies within 5 meters with the Force, dealing low kinetic damage. Jumps to a distant target, dealing moderate damage with the main-hand weapon, immoblizing the target for 2 seconds and interrupting the target's current action. Trainable Force powers and abilities Name Restores health to the player while channelingĪble to equip training sabers and standard single bladed lightsabers.Īble to equip single bladed vibroswords, conventional swords, and other bladed melee weapons. If the target is a party member, all other party members are also affected.Įnters a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. Attacks with both weapons if dual wielding. Strikes with both weapons if dual wielding.
Inflicts low damage with a series of quick melee attacks. The force powers and abilities for the Jedi Knight include